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Staff - Rendering & Interactive Performance

GreyOrange · Bangalore

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Collected role description

Role overview

Staff - Rendering & Interactive Performance at GreyOrange

Responsibilities

  • Evaluate, integrate, and optimize physics engines and 3D/2D rendering libraries used for warehouse floor visualization, robot movement, and traffic/collision representation.

Preferred qualifications and skills

  • Nice to Have Experience building or integrating with a discrete-event or tick-based simulation engine.

Employment details

  • Location: Bengaluru

About the employer

  • GreyOrange builds the software and robotics that power modern warehouse automation.

Additional role details

  • GO Foundry is our platform for solutioning - the tool our engineers, solution architects, and partners use to design, simulate, and validate a warehouse automation deployment before a single robot ships.
  • We are a team that cares about shipping systems that have to work correctly in the physical world at scale, not just in a demo.
  • What You'll Do Own rendering architecture and performance budget across the Emulator's visualization surface and Layout Designer's interactive canvas.
  • Design and evolve the client-side consumption layer for our real-time simulation state API - the tick interpolation and rendering logic that turns discrete simulation ticks into fluid, real-time motion.
  • Drive frame-budget discipline across the team: profiling, GPU/CPU bottleneck diagnosis, draw-call reduction, and level-of-detail strategies for large maps with 1,000+ artifacts.
  • Partner with external integration partners building their own 3D rendering clients to define a stable, well-documented state-streaming contract that any external renderer can consume smoothly.
  • Set technical direction and mentor engineers across the rendering-critical parts of the platform.
  • Establish performance regression testing and monitoring for rendering-critical code paths.
  • What We're Looking For 8+ years building high-performance, interactive UI, including at least 3 years on rendering-heavy applications - games, simulation tools, CAD or design tools, or data visualization at scale.
  • Deep hands-on experience with a 3D rendering library (Three.js, Babylon.js, PlayCanvas, or a native game engine such as Unity or Unreal) and the underlying WebGL/WebGPU or graphics pipeline.
  • Working knowledge of physics engines (Rapier, Cannon.js, Box2D, PhysX, or a game engine's built-in physics) and how to integrate them with a simulation backend rather than building physics from scratch.
  • A track record of diagnosing and fixing real rendering performance problems: frame drops, GC pauses, draw-call explosions, and memory leaks in long-running visual sessions.
  • Strong fundamentals in JavaScript/TypeScript and a modern frontend framework (React or equivalent) alongside the rendering layer.
  • Experience designing APIs or data contracts consumed by rendering clients - state streaming, tick-based updates, interpolation strategies.
  • Familiarity with warehouse automation, robotics visualization, or digital twin platforms.
  • Experience with WebSocket-based real-time data streaming feeding directly into a render loop.
  • Contributions to open-source rendering or physics libraries.

Collected experience requirement

8-15 years