Senior Vulkan Graphics Software Engineer
Luxoft · Remote
Collected role description
Role overview
Senior Vulkan Graphics Software Engineer at Luxoft
Project description We are seeking a highly skilled Senior Vulkan Graphics Software Engineer to design, develop, optimize, and maintain high-performance graphics software and rendering systems.
Responsibilities
- Develop and maintain low-level graphics software components in C.
- Develop and integrate shaders using GLSL.
- Analyze and improve rendering performance on embedded and automotive platforms.
- Implement robust memory management strategies for graphics applications.
- Design thread-safe and scalable solutions using multithreaded programming principles.
- Contribute to low-level software architecture and platform integration activities.
- Support debugging, validation, and troubleshooting activities throughout the development lifecycle.
- Support compliance with automotive or safety-certifiable software development processes when required.
Required qualifications
- Skills Must have Technical Skills Deep understanding of the Vulkan API and graphics programming principles.
Preferred qualifications and skills
- Experience in embedded systems, graphics drivers, and safety-critical software environments is highly desirable.
- Nice to have Recommended Knowledge Areas GPU hardware architecture and graphics drivers.
Employment details
- Location: Remote India [India]
Application details
- Safety and Compliance Apply secure and reliable coding practices.
Additional role details
- The ideal candidate will possess deep expertise in the Vulkan API, low-level C programming, graphics rendering concepts, and performance optimization across CPU and GPU architectures.
- Responsibilities Graphics and Rendering Development Design and implement graphics rendering solutions using the Vulkan API.
- Optimize graphics pipelines for performance, memory consumption, and resource utilization.
- Implement advanced rendering techniques and visual effects.
- System-Level Development Work closely with hardware, driver, and platform teams to ensure efficient GPU utilization.
- Investigate and resolve graphics driver, synchronization, and performance issues.
- Optimization and Quality Profile CPU and GPU workloads to identify bottlenecks and improve system performance.
- Develop highly optimized algorithms for real-time graphics applications.
- Participate in code reviews and enforce software quality standards.
- Contribute to the development of software intended for safety-critical environments.
- Strong expertise in low-level C programming.
- Solid understanding of graphics rendering concepts, including: Vertex Buffer Objects (VBOs) Texturing Anti-Aliasing Rendering Pipelines Graphics Resource Management Strong debugging and problem-solving skills.
- Experience developing performance-sensitive software.
- Professional Experience Bachelor's or Master's degree in Computer Science, Computer Engineering, Electrical Engineering, or a related discipline.
- Several years of experience in graphics software development, embedded systems, or GPU-related engineering.
- Low-level driver development.
- Embedded software development.
- Synchronization mechanisms and multithreaded programming.
- Advanced memory management techniques.
- CPU and GPU performance optimization.
- GLSL shader development.
- Real-time system performance profiling and debugging.
- Nice-to-Have Skills Experience with safety-certifiable coding standards and methodologies.
- Familiarity with automotive functional safety standards (e.g., ISO 26262).
- Experience developing graphics software for automotive, embedded, industrial, or safety-critical systems.
- Knowledge of safety-oriented development processes and code quality frameworks.
- Other Languages English: B2 Upper Intermediate Seniority Senior