Browse current jobs

Game Designer

Ammachi Labs · Remote

Apply on employer website

Source and collection record

Read the employer source

Last observed by our collector: . This is not a manual review or a confirmation from the employer.

Employer requisition: 37592

Job type and experience labels are automated discovery categories. The employer determines eligibility. Original experience wording was not retained separately; check the current employer page.

How sourcing and classification work · Report a discrepancy

Your application evidence checklist

Mark the statements you can support after reading the employer source. This checklist stays on this page; it does not score your eligibility or submit an application.

0 of 2 checks marked. Keep unresolved requirements as questions for the employer.

Collected role description

AMMACHI Labs is a leader in immersive learning solutions, developing Virtual Skill Labs (VSL) to provide hands-on skill training through simulations and serious games. We are looking for a Game Designer to design engaging and interactive learning experiences that integrate game mechanics with educational content. Position Overview: As a Game Designer, you will be responsible for conceptualizing and designing game-based learning experiences for skill training. You will collaborate with Unity developers, 3D artists, instructional designers, and UX teams to ensure a smooth, engaging, and effective learning journey for users. Responsibilities 1. Game Concept & Design Interact with subject matter experts, students to document the key requirements and technical details for the simulations. Develop detailed understanding of the level of the students, demographics, technographics, and create personas Develop game mechanics, rules, and progression systems for interactive learning modules, with focus on learning, and engagement. Design game levels, challenges, and feedback systems that align with training objectives. Define player interactions, objectives, and rewards to enhance engagement. Ensure the balance between educational value and fun gameplay. 2. Game Documentation & Storyboarding Create detailed Game Design Documents (GDD) outlining mechanics, UI/UX flow, and interaction models. Develop storyboards, wireframes, and prototypes for game scenarios. Collaborate with storyboarding artists and multimedia designers to visualize learning experiences. 3. Prototyping & Testing Work with UX team to create functional prototypes and iterate based on feedback. Conduct playtesting sessions to analyze user engagement and learning effectiveness. Identify and resolve gameplay, usability, and performance issues. 4. Collaboration & Implementation Coordinate with 3D artists, animators, and UI designers to ensure a seamless player experience. Provide detailed game logic documentation for developers. Integrate gamification elements such as leaderboards, badges, and progression systems. Qualifications Bachelor’s/Master’s degree in Game Design, Interactive Media, or a related field. Fresher / 1-2 years of experience in game design, preferably in educational or serious games. Proficiency in Unity and game design tools like Unreal Engine, Blender, or Maya (preferred). Strong knowledge of game balancing, player psychology, and interactive storytelling. Experience with UI/UX design principles for games. Preferred Skills: Experience in game design. Familiarity with instructional design concepts for gamified learning. Understanding of scripting languages (C#, Python, or similar) for interactive elements. Familiarity with Figma and Unity3D is a plus.

Collected experience requirement

1-2 years